Completed Prototype


With the complications of not having enough skill to properly program the prototype, we decided to make sure that we at least knew how the game would have worked. You get a total of 3 character types to choose from – Bandit, Vigilante, and Law Bringer. Within each type, there are 2 character presets. Bandits and Law Bringers are the two teams, and Vigilantes have the choice of choosing either side. The goal of the game is to outlive or outscore your opponents. To decide who goes first, one player from each team is randomly selected to do a standoff. If playing physically, have a third party drop a coin from the air onto a flat surface. Whoever has their hand on top of it first gets first turn. Whatever team the player is on, they have the choice to use their skill, if they have one, or to attack. A Law Bringer can try to lasso a Bandit, yet it will only be feasible when a Bandit is at 15HP or below. A Bandit can try to flee at any time. All of these moves only have a chance of being successful, which is calculated by the accuracy attribute and a random number. Captures, escapes, and kills result in +1 points. Law Bringers can win by having the most points or by killing/capturing the other team in its entirety (no escapes). Bandits can win by killing all Law Bringers, having everyone successfully flee, or by ending the game with the most points. In the case where there is a draw, a standoff is done to decide who wins. Below are the character presets:

 

Bandits (+7 HP on kill)

Legend (HP 110)

  • Skill: None
  • Weapon: Pump Shotgun (9 accuracy 9 damage)

Native Outlaw (HP 90)

  • Skill: Gets 2x damage next turn after successful hit
  • Weapon: Tomahawk (5 accuracy  5 damage)

 

Vigilantes

Vaquero (HP 100)

  • Skill: None
  • Weapon: Revolver (5 accuracy  6 damage)

Drifter (HP 100)

  • Skill: None
  • Weapon: Revolver (5 accuracy  6 damage)

 

Law Bringers (+2 HP on kill, +5 HP on capture)

Lawman (HP 110)

  • Skill: None
  • Weapon: Lancaster Rifle (9 accuracy  9 damage)

Bounty Hunter (HP 100)

  • Skill: Can fire multiple shots per turn, each shot after the first has -1 accuracy from previous shot
  • Weapon: Volcanic Pistol (6 accuracy  3 damage)

I came up with the character presets, drew their sprites, designed how the game is played, and drew the flowchart, while it was Natalie’s responsibility to do the programming for the game in engine. We did have to switch from Godot due to unforeseen issues such as an SDK issue, so we switched to Unity as she couldn't resolve the SDK issue. Unfortunately, she ran into an issue when programming. Neither of us have a ton of knowledge in it, so our hopes of putting together a running game were unsuccessful. We do, however, have a solid structure to how the game is played.

Get Exploration 04: Alternative Play

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