During/After


I have encountered all of the problems that I was expecting to encounter. These range from not knowing where certain things are, how things function, and figuring out how to navigate Unity. The most difficult thing for me so far has been figuring out how different aspects interact with one another - specifically how the graphs are implemented among various objects. The other thing that I have just been unable to figure out is how to place an enemy or spike, and how to maneuver them around the level. While this is just a prototype, I hope to figure this issue out for when I flesh out my ideas more thoroughly. For now, though, I am happy with my progress. Instead of overstretching the little amount of knowledge that I have of Unity in an attempt to make something overly ambitious, I was able to use the problems that I ran into to become more comfortable with the software. I'd say that I learned most about where certain things are and how to navigate the program.

Get Exploration 01: Game Engines

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